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This Starry Midnight We Make Download Epic Games

  • foorpecextelejugg
  • Sep 12, 2019
  • 6 min read




















































About This Game "The idea of creating a box of jewels, each filled with life... doesn't it give you a little bit of a thrill?" This Starry Midnight We Make is a celestial growth simulation game wherein the protagonist, Hamomoru Tachibana, creates celestial objects using the mysterious Star-seeing Basin. Hamomoru Tachibana, our protagonist, is an overly serious, easily-flustered clergywoman. While on vacation in Kyoto, Japan in the early 20th century, she went to visit a night festival at a local shrine. While enjoying one of the local specialties, she found herself lost in a deep forest road near the shrine. In the depths of the forest, flanked by a trio of archways, Hamomoru meets Chuuya Shingoh, a curious, self-professed student of sciences. Chuuya shows Hamomoru the "Star-seeing Basin", wherein one can seem to "grow" stars and a model of the night sky using pebbles, and invites Hamomoru to join his experiments. She is hesitant at first, but her missing wallet compels her to remain in Kyoto regardless. Ultimately accepting Chuuya's offer to help with lodging, she agrees to assist him in his "research" in return. According to Chuuya, the stars created in the Basin may be able to influence the rest of the city in a manner similar to what is often described in onmyou divination. To confirm this, Hamomoru and Chuuya shall walk the streets of Kyoto, all while creating stars within the Star-seeing Basin... 7aa9394dea Title: This Starry Midnight We MakeGenre: Indie, SimulationDeveloper:CAVYHOUSEPublisher:Carpe Fulgur LLCRelease Date: 1 Jun, 2015 This Starry Midnight We Make Download Epic Games this starry midnight we make guide. this starry midnight we make. this starry midnight we make guide. this starry midnight we make Oh a new Simulation game, I'd better dig in. - Oooh, starry theme. This is something new, I think I will love it.- Hmm, anime style with not too shabby graphic, this may keep me playing...- Yay, I created some stars... Wtf is a nebula? Dammit, too much for my shameful vocabulary to handle....- If I add this and this... Why the eff is my star disappearing? Why isn't this evolving?- Stop throwing massive words into my face, I know English isn't my first language...- Twinkle twinkle little star, why the♥♥♥♥♥aren't you evolving?....- Watery eyes, checked. Headaches, checked. Star obsession, checked. Losing my sanity over stupid little stars, checked.=> This game makes so much sense that after a while playing, I'm lost and don't know what to do anymore. I will give it a big YES so that others can buy and test their sanity. Good luck to y'all.. This is a puzzle game with small hint.Hard to play. Waste of time and money. This is a rather quirky puzzle game. I can recommend it but I will also warn you it requires some patience. The puzzles come in the form of trying to make certain types of stars and constellations. Making stars can take time, practice and experimentation, though. You sometimes have to wait for various stars to evolve to the right level and if it didn't work out the way you hoped then you may have to start over. The game also doesn't hold your hand. You're expected to just jump right in with a "try various things and see what happens" approach. It is sort of time sink-y in that regard. If you get stuck, however, there's a helpful "SOS" button right in the game that links to a partial walkthrough just in case. If you're looking for a more laid-back kind of game, you should be able to get into it. The story is delivered in VN-style cutscenes and you learn of various NPCs' problems that you try to alleviate with the help of the Star-Seeing Basin - a kind of sea monkey tank for pseudo stars. You'll place various types of seeds in the basin, grow some stars, combine some elemental alignments and, voil\u00e0!, problems solved. If you're still not sure, there is a demo available. Check it out!Final Edit: Don't take my playtime to be an indicator of the length of the game. Due to the large amount of downtime while growing stars, I often played this while doing other things so the playtime is inflated from idling. Having completed the game, I would still recommend it to any puzzle game fan. It's rather unique and the story, while not terribly fantastic, still does a decent job of driving the game and giving you goals.. In brief: a nicely self-contained puzzle game framed by a short story, based on combining objects in very specific ways. Lots of trial-and-error, logical thinking is (sometimes) helpful. Balances frustration with a nice sense of reward - buy it if you like figuring out how to build things.Gameplay: At its core, TSMWM is a game about building things up. You start with a few fundamental pieces ("stars", which unlock as the game progresses), and a playing field (the "Star-Seeing Basin") in which those pieces can evolve in different ways, depending on where you put them and what other stars they're near. Throughout the game, you're given a number of tasks to complete, each of which involves making a particular type of star or a constellation of stars. It's up to you to figure out how to actually do that - you get some guidance from your in-game "teacher" and his book, but often it's all just trial and error, especially late in the game. Of my ~48 hours in this game, about 1\/2 were spent trying to figure the combinations for the last 10 (of ~140) star types. This is often a frustrating process - I'd recommend taking frequent breaks. Despite that, it is a fun and sometimes calming game to play, especially if you're into puzzles.Story: The game's storyline is fairly brief - you meet the two leads, then the 4 characters for whom you complete tasks. Each of them has 10 or so scenes, and then there are several "endgame" scenes when you're getting close to those last few stars. It's an interesting story set in 1910s Japan with some mystical elements, and HAMOMORU IS ADORABLE. *ahem*Visual and Sound: Like the story, fairly limited but done well. The characters are designed cleanly and are partially animated - in that sense, TSMWM actually goes beyond most visual novels. There are also a few interesting visual quirks, like animations on the characters' clothes. This game has a fairly unique art style overall, which I think adds to the "ethereal" mood. Same goes for the soundtrack - the music usually doesn't stand out, but does a good job of conveying tone.. This Starry Midnight We Make is a doujin game that combines puzzles\/simulation with visual novel narration,the game is very good,it's simple yet elegant aesthetics are truly unique and it's extremely enjoyable when you need to relax,also it bear mentioning that the characters are fully animate and their emotions are synched with the dialogue,which goes a long way to pull you into the story.Raccomanded anyone that enjoys puzzle games or visual novels.. This Starry Midnight We Make is a charming indie game with experimentation at its heart. I do not think this is a puzzlegame and I think that's a good thing.After having completed this game 100% I can recommend this game to everyone who is a perfectionist, likes astronomy or is just generally packed with curiousity.Gameplay:I was intrigued by how well this game handles exploration and experimantations and I rarely found myself frustrated as the game always ever so slightly nudges you in the right direction. If you really read the descriptions and the dialogue you will get through 90% of this game without having too much trouble.Which leads me to the last 10%.The game puts a timer on each type of star you can plant and thats fine as long as you can switch between multiple different "building sites" where you try to figure out how stars evolve, however, It gets tedious as soon as you are set to get this one star that completes a sequence and you need like 20 or 50 of these beginner-stars which only regenerate at a snail like rate. My tipp: If you 100% this game you should watch some youtube videos on the side or a movie or something.Graphics:This Game has surpsingly good character models which can do a variety of animated expressions which I would love to see more in games that feature this visual novel like style. There is a downside to this though, or should I say a bummer: You don't really see the character expression when you have to read the text... So this would have worked much better in a fully voiced game, but then again, this was done by only a handful of people.Story:Basically you have 5 storylines: 4 people living in the town the game takes place in and your own.There is nothing much to say otherwise. There is not nearly enough dialogue or time you spend with each character to get you deeply invested, but each character is unique in his own way and well written (props to carpefulgur).The twists and overarching story are interesting enough so the story ends up being a definite plus for the game.I also like how they use the story to drive the progression of the game, give you hints for certain type of stars and give you an overall sense of purpose. As a result this game does not suffer from "Ludonarrative dissonance" which I am always a fan of.

 
 
 

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